Warband Arena
Three pawns, three plain swords, and two scavengers in the way.
Bodies and steel are separate problems. Every pawn you recruit costs more than the last, and a pawn with nothing in its hands does not march. Weapons are bought, or taken off the people you beat — never more than half of what they were carrying.
Then you stand back.
Fights resolve themselves in a physics simulation with 27 weapons that each behave differently. A spear keeps you at the point and hurts whoever runs onto it. A shield turns blows from one side of the body only, so getting round it is a real plan. A riposte catches a swing mid-flight and spins its victim off balance. Reach wins most fights, which is exactly why reach is what costs.
Nothing here is a dice roll. The same warband against the same enemy plays out the same way every time — the fight is decided by what you brought, not by luck.
Eight rounds. Recruit, arm, and find out.
Built on the simulation behind the Loop Forge Arena shorts.
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Loop Forge |
| Genre | Strategy |
| Tags | Auto Battler, Medieval, Minimalist, Physics, Roguelite, Singleplayer, Tactical |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

Comments
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Cool game!
pretty fun, some early weapons are better than late weapons, looking forward to what you do with this game
Thank you for the test play! Definitely has a lot of balancing to do